GIOTTO
ABOUT GIOTTO
GIOTTO is a daily game about the pursuit of perfection.
Every day, you are given one deceptively simple challenge. Draw a perfect circle. Stop a timer at exactly ten seconds. Find the centre of a shape. Make two lines perfectly parallel. Remember an exact shade of grey.
Tomorrow, it will be something else.
The challenge changes every day. The objective never does:
Get as close to 100% as you can.
Every GIOTTO challenge is designed to be understood almost immediately.
You get up to three attempts. If you're happy with your score, you can lock it in and move on. If you decide to take a third attempt, that's the score that counts.
Then you're done.
No endless retries. No grinding until you manufacture a perfect result. No practising today's challenge until you've mastered it.
You did as well as you did.
Tomorrow, GIOTTO asks you to be good at something completely different.
Most games test what you know, what you've learned, or whether you can work out the solution.
GIOTTO asks a different question:
What can you actually do?
Your eye. Your hand. Your timing. Your memory. Your judgement. Your sense of distance, proportion, colour, space and movement.
These are things we use constantly and almost never measure.
You probably think you know where the centre of a square is.
You probably think you know what ten seconds feels like.
You have almost certainly drawn a circle before.
GIOTTO puts a number on how well you can actually do it.
And suddenly, 93.7% doesn't feel quite good enough.
Because the rules can change completely without the game losing its identity.
Other games give you different content every day, but the interaction remains the same.
GIOTTO gives you a different interaction every day, but the pursuit remains the same.
Today might test your motor control. Tomorrow your perception. The next day your memory. After that, something we haven't thought of yet.
But every challenge ends with the same universal question:
How close to perfect were you?
That also makes GIOTTO unusually accessible. You don't need a huge vocabulary, specialist knowledge or years of gaming experience.
An eight-year-old can understand how to draw a perfect circle. So can an eighty-year-old.
And they can compare scores.
GIOTTO is named after the Italian Renaissance artist Giotto di Bondone.
According to Renaissance legend, when asked to demonstrate his ability, Giotto dipped a brush in red paint and drew a flawless circle freehand in a single fluid movement.
No elaborate demonstration.
Just an apparently simple task, performed with extraordinary precision.
That idea sits at the heart of the game.
Precision matters.
Precision takes time.
Precision is powerful.